function drawCircle(map, center, radius)
{
        var circleQuality = 2
        var points = [];
        var M = Math.PI / 180;
        var circleSquish = 1;
        for(var i=0; i<=360; i+=circleQuality)
	{
                var P = new GPoint(center.x + (radius * Math.cos(i * M)) * 1.66, center.y + (radius * Math.sin(i * M)));
                points.push(P);
        }
        oldPoly = new GPolyline(points);
        map.addOverlay(oldPoly);
}
